Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound; on a 5+ it doesnt lose that wound. If you happen to have them in an Emperors Children list, they also get the Slaanesh keyword, and become a solid target for. 9th edition missions put a major emphasis on board control and being able to seize and hold objectives. Generally speaking, competitive armies tend to take a Master of Possession stocking two of the three best options Pact of Flesh, Cursed Earth, and Mutated Invigoration. From there you have a number of options for the unit, mostly based on the kill team upgrade options. Do you generally feel OK about cavorting with daemons and making dark pacts with the ruinous powers that will pit you against each others pawns in a never ending game with the entire galaxy at stake? Unlike a regular drop pod, the Dreadclaw needs to be dealt with after it lands. This is, good its easy to cast and incredibly useful for keeping Terminators, Possessed, or Obliterators on the board, or just healing back wounds on a durable Character and making your opponent throw up their hands in exasperation. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model must be upgraded. Now he is Khornes fury incarnate, always where the fighting is thickest, wielding his Primarchs long-forgotten axe as he hews skulls for the Throne of Skulls and spills blood for the Blood God. For every result that exceeds the enemy units Toughness, you do 1 mortal wound. It doesnt have a particularly impressive damage profile but it can be useful in Red Corsairs, where it gains the ability to Advance and charge after moving 16. With the recent updates to Lords of War in the GT missions pack and the FAQ allowing passengers to climb out the turn it arrives, the Kharybdis is much more playable, but still too expensive to be competitive. box. But ultimately you have to really ask if these guys are better than Chosen, who at 3 points more hit at higher AP and come with an extra wound and get your Legion Trait. Having a Rhino or two can provide them key protection, especially against mortal wound-heavy strategies that trigger in the movement phase. The CSM get four different trait tables. The Venomcrawler got moved to Fast Attack in the 9th edition codex, gaining a 12 move characteristic in the process. Your warlord can re-roll wound rolls in melee. The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. If this unit has ObSec the action completes at the end of turn, otherwise its completed at the start of your next Command phase. They get +1 to all hit rolls until your next psychic phase. This article took weeks to write and ended up being more like a short novel in length, so theres probably, I missed or didnt get right. Incredibly good. If you beat the units toughness, one model in the unit is destroyed. Having the mark of Slaanesh also means they can be blessed with. All three of these are good and theyre free, so you arent really forced to choose between them and anything else. Its not quite enough to justify the unit cost, and so Forgefiends dont often see competitive play, but note that it is significantly better than what a Defiler can put out with ranged attacks. Then grab your eight-pointed star and strap in because Chaos Space Marines may be the army for you! You can give a specific relic to a Champion in a TRAITORIS ASTARTES unit if your Warlord is a CSM Character. There just isnt much of a place for these in competitive armies they dont do enough for their costs and as AIRCRAFT cant hold objectives of meaningfully block movement. There are definitely some exceptions, such as Noise Marines, and you can supplement their shooting with units from other codexes if you wish. Black Templars vs. Night Lords. This isnt as generally useful as most powers in this discipline, but youll feel amazing if you ever make an opponent just remove their low Toughness Character from the board. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. And also Im pretty sure Chaos is getting some NASTY new tricks. Not only are they getting a model refresh with frankly beautiful new zealots to populate your battle theyre also getting backup in the form of daemonically twisted Accursed Cultists and the dedicated Cultist HQ unitDark Commune. Its great for making multi-charges safer and the 12 range is really good when you consider most fights last abilities require you to get within 3. It takes effect until the beginning of your next Command phase. When it comes to shooting, youll already have some Obliterators which will consistently put the fear of the dark gods into your foe but, for true versatility, you cant go wrong with some Havocs. Upgrades a melee weapon. Note that if you do this youre spending the 3 CP for the Detachment; the only Faction keyword shared between detachments will be CHAOS, which doesnt get you the refund. Theyre solid little engines, able to move up the table quickly and take on weaker targets. This was written in December 2022, after the release of Codex: Chaos Space Marines for 9th edition. One of the most interesting aspects of Traitor Guardsmen is that they have the CULTISTS keyword, meaning they can be affected by abilities and stratagems that work on Cultists such as the auras of the Dark Apostle and Dark Commune (though note that they cant be brought back with. Re-roll hit rolls for melee attacks made by friendly CORE, CULTISTS, or CHARACTER units within 6 of this priest. Blackstone Fortress Chaos Ogryn by Craig MasterSlowPoke Sniffen. All of them increase your durability in different ways, but Delightful Agonies is the best of the bunch. Recurring tactical nightmare of the Imperium. It can go on any unit, but does its best work on big blobs of Terminators or Bikers (or Obliterators and Possessed in Emperors Children), where just having it makes the unit completely undesirable as a target. He can kill pretty much anything in the game in melee, and if you can avoid getting shot he can be near-impossible to remove once hes dug in, especially if you can heal him with something like Pact of Flesh. Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. This is a unit that can reliably hold the middle of the table with support from a Master of Possession and can brawl with most of the games major threats. Instead, well cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. Theyre a great target for re-rolls to hit and the, If youre taking Obliterators, theyre best used in Black Legion and Iron Warriors or Word Bearers, and theyre the platonic ideal of a target for, . Your biggest obstacle for scoring this objective is that you have a very limited number of characters in your army to do this with 3 HQs, possibly Abaddon, and however many Masters of Execution youre going to take. When Horus fell, it was a time of great despair for all Chaos Space Marines and none felt that despair more keenly than his own legion, the Sons of Horus. This mostly helps Bikers and Terminators live up to their full potential by giving you four shots per model with their Rapid Fire 2 guns, albeit still at S4 AP0. Heres some of the big stuff from the new Codex: Thats right, your basic marines Chaos Space Marines Legionnaires now get two wounds. Death to the False Emperor isdead; long live its replacement, Let the Galaxy Burna rule applied if every unit in your army has the Traitoris Astartes keyword and theyre all from the same Legion. Each comes with a solid, if not amazing melee profile, brandishing an Accursed Crozius for 5 attacks at AP-1 and 2 damage, plus two goober attendants with Cultist profiles. There are a bunch of things that combo with this, and its great on models like the Lord Discordant who can just throw out buttloads of attacks, and combines well with daemon weapons like Ulocca and Thaaris and Rhiol. What good is a melee unit if you cant get it into melee? Being able to just tank your first failed save is a very solid trick on models with a 2+ save and Armour of Contempt for protection, and being able to give your melee attacks the ability to ignore saves isnt bad. On Plague Marines this makes them even tougher than they are in Death Guard, as S5 guns will only wound them on a 5+, though they lose Inexorable Advance for their trouble and cant currently gain the ICON keyword. Start Competing: Chaos Space Marines Updated! This continues to be a strong Stratagem, though if theres a knock against it, its that there are now more ways to get +1 to wound in the army that dont require spending 2 CP. Marketing Manager: Mars Garrett Namely that its big, hard to deploy, and will sit in your deployment zone all game while the majority of your units want to be pushing toward the middle of the table grabbing objectives. On its surface this seems like a relatively easy 5 points and on some missions it is but getting 9 seems like a best-case scenario most of the time. Theyre an absolute Nightmare in Creations of Bile, where having 10 movement and the ability to fight on death makes them a scary, mobile threat. Editor: Danni Button, Adam Harrison All TRAITORIS ASTARTES units (excluding CULTISTS, SLAVES TO DARKNESS, and AGENTS OF CHAOS) with this ability gain a Legion Trait, provided every unit in your army is from the same Legion. Traitor Space Marines can select from two Fire Teams: either a team of 3 Chaos Space Marines or 8 Cultists, but can only take one cultist Fire Team in total, so you can't take a 16-model team. Use in your Command phase. This lets it act as a psuedo-Webway Gate for any Daemons that you have tagging along. Free shipping for many products! Again, another unit thats just OK but lacks the raw power to make your list. I mean, its already been a thing but now? Its a meaty rule that has two potentially game-changing effects. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. Stupid good. The list is pretty long: Hyper-growth bolts, Maelstroms Bite, the Ashen Axe, the Armour Diabolus, Vipers Spite, Icon of the Hydra Cult, Distortion, Armour of Abhorrence, Talons of the Night Terror, Claw of the Stygian Count, Spitespitter, Axe of the Forgemaster, Loyaltys Reward, Trophies of Slaughter, the Black Mace, the Warps Malice, Blade of the Relentless, and Black Rune of Damnation. Very useful, because we have some great relics. On the table Cypher is not really a huge threat hes got a pair of pistols that combine for 9 shots, including 3 at S8 AP-3 2 damage, plus he can shoot after Advancing or Falling back. Sr. Editor & Publisher: Larry Vela Chaos Marines have become much more durable in their 9th edition codex, with several ways to improve that durability such as the Black Rune of Damnation and the Mark of Nurgle. overhaul in the 9th edition codex, getting an entirely new profile that its cousins in Codex: Space Marines and even Death Guard/Thousand Sons lack. Compare this to the Iron Warriors, who strip opponents of cover bonuses when attacking, and can mitigate incoming attacks Armour Piercing effects, and you begin to see just how differently each Legion now plays. , have to be upgraded to have the Mark of Tzeentch, and never get a Legion Trait. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. Until the end of the phase, HERETIC ASTARTES models in that unit can reroll hit rolls for melee attacks made against ADEPTUS ASTARTES or SANCTIC ASTARTES units. Or just plain ol Chaos Space Marines? units in a CSM Detachment, using their datasheet from Codex: World Eaters (or, at the time of this writing, White Dwarf #477), in which case they are always Elites. For Night Lords, you could be looking at some Warp Talons and Raptors to divide up your enemys forces with rapid attacks. After the legion fell to Chaos, he continued his quest, facing down many in single combat to prove that he is the finest swordsman who ever existed. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. For example, Abaddons Black Legion Trait sees them ignore modifiers to Combat Attrition test rolls, as well as giving them a +1 to hit when shooting at the closest eligible unit, or when making a melee attack after a charge. You can use this twice in Strike Force games and three times in Onslaught games. Chaos Marines are going to get two wounds each. For Chaos Space Marines, you have access to two disciplines: The Dark Hereticus discipline and the Malefic discipline. It makes even less sense with a Cultist HQ, as it seems like an all-cultist army should be possible. Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. This can be a solid defensive buff and stacks well with Armour of Contempt. The Hellforged sword on the Daemon Prince is the, fit for this, since its a 3-damage, AP-3 weapon that only hits at S8 decent, but could be better. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. While theyre not the most efficient units in the codex, they definitely have some real play depending on your Legion and playstyle. This was written in December 2022, after the release of. At 100 points less than the Lord of Skulls its a bit more reliable and solid than the Kytan for only a few points more, and if youre trying to fill out a Superheavy Detachment, its not a bad option to save points. Unfortunately, there just arent any AP-4 options for your characters, so the utility of this is limited by the fact that an AP-3 weapon swinging at a Terminator is going to drop to AP-2 with Armour of Contempt and as a result wont even get them on their invulnerable save. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. This is neat as a targeted way to Smite, and the 10+ cast rider makes it a little bit better, but its not really what youre buying a tome for and you usually wont have enough casters to justify this when you get Smite for free. Hellbrutes used to have some weird outside play when they had 8 movement as cheap, mobile melee threats but since every 9th edition Codex has dropped them back to 6 movement theyve become slow vehicles that neither have enough attacks nor enough shooting to be good enough to see play. Until the end of the phase, that unit gets +1 to its wound rolls. They arent terrible, but youre paying for them to be OK at two things and in reality youd just prefer it if they were better at one. They come with a missile launcher and twin heavy bolter by default but you will never use this loadout; instead youll either opt for full shooting (twin lascannon or multimelta + missile launcher), the midrange hybrid (multimelta + power fist), or the all-melee variant (fist + scourge or double fists), putting the Helbrute at between 105 and 125 points in cost. Most of the time youre going to drop a meltagun and a plasma gun in the squad, plus your preference of flamer/grenade launcher/sniper rifle on the third guardsman. The only question is whether your army needs him as part of its gameplan. Noise Marines pumped out the jams. This is just a solid buff and helpful for taking out really tough targets like Knights or other CSM Terminators without having to spend 2 CP on Veterans of the Long War. Blessed by Slaanesh, he has unnatural abilities at his beck and call, and, even though he has been slain many times, he always returns, emerging from the skin of the victor like a parasite. The Defiler has some nasty melee attacks with its claws, hitting at S16 and D6 damage, but only has 5 attacks, plus another 3 with its 2-damage scourge. You will typically also give this unit the Mark of Slaanesh so it has access to Delightful Agonies. Last update was at 2020/10/06 15:14:43, This message was edited 1 time. Thats OK though, because its literally free. Still, getting +1 also helps making you harder to deny, which can be money for pushing out key powers or Interrogates. And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. If they can fit a second psyker character in its usually a Daemon Prince, who will spend his cast opportunities on Psychic Interrogation. discipline, which is mostly buffs for Legion DAEMONKIN units. Once heard, prayers stay in effect until the start of your next Command phase. How long have we been. If youre taking the Master of Executions, chances are you want him to have the Mark of Slaanesh so he can fight first after intervening. On the whole, the Enforcer is just OK. No frills, just a more durable place for 10 Obsec wounds that can hold objectives and raise banners. This means that they can benefit from Let the Galaxy Burn to get +2 shots each, giving a unit of five models 5D6+10 shots whenever they light up an enemy unit. Pick a PRIEST in your army that has not chanted a prayer this turn. 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